Sonic XX 2-4 Eggman sat in his chair at his top secret undercover workshop, just off the R97 in Greensville (another town similar to Emerald Creek also situated outside Station Square) down the main road; behind the Tesco*. Here he flipped through a shoddy 1982 television set looking through all the news channels. And each one had a picture of a new flying fortress flying above and people running for dear life. He looked pleased as he adjusted his moustache. The world was in panic, and there was no one to stop him now. He turned off the telly and flickered on the lights. They flickered violently at first, but then the plasma settled and other light panels started to illuminate. Once the lights settled, one could see that this was not just a poorly built shed behind a supermarket; it was like a portal. Blueprints and machines here and there along with a Cold War–styled illuminated battle map on the wall with a circular table to hold meetings and behind massiveSonic XX 2-4 by JohannFinsPrower
a princess turned soldier with an attitude and a drinking problem, named Karura
my aunt turned soldier with an attitude and a drinking problem, named Karla
both with dark hair, both with insane strength.
|I've been making games for about ten years now (I'll be 19 in June so that's a long time for me), since I've had to switch things around on my computer, I'm having to relearn all the little tricks I've learned|